Commanders of Stellar-Universe,
A new layer of conquest has arrived - it is no longer just about fleets.
Military Base: Recruit & Deploy
- Two new planet buildings: the Military Base (trains ground troops) and the Stargate, which dials procedurally-generated addresses to reach other planets across the galaxy.
- Train Infantry and Heavy Troopers from your planet's Military Base tab, then use that same tab to garrison your world or launch missions once your address book fills up.
- A small fraction of planets across the universe already hold a natural Stargate, discoverable through exploration just like any other address.
Stargate Missions
- Dispatch troops through a known gate to colonize an unclaimed world, raid an enemy for resources, or launch a full ground invasion.
- Missions take real time to resolve, scaled to their risk - a raid returns quickly, an invasion is a real commitment, and colonizing through a gate takes just as long as building a colony ship the old way.
- A successful invasion transfers the planet directly to the attacker with its buildings intact - but a well-garrisoned world is a real fight, not a free hand-off. Defenders get an early warning the moment an attack is inbound, leaving time to reinforce before it lands.
Troop Bay
- A new ship module lets your fleets physically carry troops between planets, no gate required.
Fixes & Polish
- The Farm building now correctly produces biomass at every level - it was stuck at zero.
- New empires can no longer get stuck without a way to unlock their first ship core: its research prerequisites have been streamlined so you are never blocked before you have even left the ground.
- Planet screens now update construction, shipyard and troop training countdowns live, instead of freezing until you switch tabs or reload.
Fly safe, Commanders.
- The Stellar-Universe Team