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Major Update 4.10.1: Tactical Planetary Sieges & Orbital Fortresses!
Major Update 4.10.1: Tactical Planetary Sieges & Orbital Fortresses! v4.10.1 03/10/2026 12:52:10

Commanders of the Galaxy,


A new era of galactic warfare begins with update v4.10.1: introducing Orbital Fortresses and the complete overhaul of Planetary Sieges into turn-based hex tactical battles!



🏰 1. Orbital Fortresses & Space Stations (StationCore)


You can now construct massive orbital citadels in the Shipyard using the new StationCore module:



  • Permanent Orbit: Orbital stations have no propulsion and stay permanently locked in orbit of their host planet (speed 0).

  • Defensive Stance: Starbases are immovable bastions dedicated to planetary defense and cannot flee or attack their own colony.

  • Ship Builder Integration: Dedicated starbase interface with specialized silhouettes and layout.



⚡ 2. Five New Citadel-Exclusive Modules



  • Orbital Defense Battery: Heavy surface-to-orbit artillery firing devastating long-range volleys (Range 1-5).

  • Planetary Shield Projector: Massive shield generator deploying an Aegis Bubble (+120 shields) shielding both station and colony.

  • Orbital Jamming Array: Wideband distortion array ionizing and blinding hostile targeting systems (Range 1-6).

  • Orbital Gantry: Automated repair bay restoring +120 hull HP to the station and orbiting allied vessels.

  • Citadel Reactor: High-density fusion plant delivering +4 AP per turn (enabling 10 to 14+ AP per turn) and unlocking Citadel Overcharge (+100 shields and instant EMP/heat purge).



⚔️ 3. Tactical Turn-Based Planetary Sieges


Planetary invasions now take place directly on the tactical hex battlefield!



  • Besieged Planet at Center (0, 0): Stationary in the middle of the hex grid, the planet fires ground batteries, flak barrages, and garrison counter-strikes beneath an animated pulsing hexagonal orbital shield.

  • Fortresses in Orbital Ring (1, 0): Orbital stations deploy in the immediate ring slots around the planet to form the first line of defense.

  • Fleet Maneuvers: Attacking armada and defending fleets maneuver freely around the world to decide the fate of the colony.



🛡️ 4. Defense Postures & Tactical Retreat



  • Defend Planet: Stationed fleets automatically scramble to defend the world alongside ground defenses (Team 1).

  • Join Attack: Third-party aggressive fleets in orbit can join the besieging armada (Team 0).

  • Flee Orbit: Non-combat ships set to flee retreat immediately to the star upon attack initiation.

  • In-Battle Tactical Retreat: A new "Retreat / Flee" action allows mobile ships to disengage and escape the battlefield to save their fleet.



Fortify your colonies, command your citadels, and may your empire reign supreme among the stars!